long overdue update but i'm not sure it works at all lol
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parent
e6ab1fb39a
commit
ae1da3a3d6
7 changed files with 51 additions and 27 deletions
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@ -2,7 +2,7 @@
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[ext_resource type="Script" uid="uid://ciorv2qbkgxpl" path="res://01 - Menus/01 - Main Menu/main_menu.gd" id="1_6vrvy"]
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[node name="main_menu" type="Node2D"]
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[node name="main_menu" type="Node2D" groups=["main_menu"]]
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script = ExtResource("1_6vrvy")
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[node name="ui_main_menu" type="ColorRect" parent="."]
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@ -27,6 +27,7 @@ text = "Exit"
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[node name="campaign_manager" type="Button" parent="."]
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unique_name_in_owner = true
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visible = false
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offset_left = 88.0
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offset_top = 1176.0
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offset_right = 408.0
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@ -9,23 +9,10 @@ var items = []
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var module_scene
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# Called when the node enters the scene tree for the first time.
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func _enter_tree() -> void:
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config.load("res://02 - Configurations/" + category + ".ini")
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%scroll.size = $".".size
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create_book()
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func set_items():
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for i in %container.get_children():
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match i.tooltip_text:
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"Text:long":
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i.get_child(1).custom_minimum_size = Vector2(%scroll.size.x - 400,192)
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"Array:int":
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var count = i.get_child(1).get_child_count()
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for j in count:
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i.get_child(1).get_child(j).custom_minimum_size.x = (%scroll.size.x - 96) / count
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func create_book():
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var conf_modules = ConfigFile.new()
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conf_modules.load("res://02 - Configurations/campaign/modules.ini")
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@ -35,7 +22,7 @@ func create_book():
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module_scene = load("res://01 - Menus/04 - Modules/module.tscn").instantiate()
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module_scene.size.x = %container.size.x
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%container.add_child(module_scene)
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module_scene.set_stat_text(i)
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module_scene.text = i
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module_scene.custom_minimum_size = Vector2(256,64)
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var module = conf_modules.get_value(category,i,"").split(":",true)
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create_module(module,i)
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@ -50,15 +37,18 @@ func create_module(module,i):
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fixed_array.fill(0)
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var value = config.get_value(item,i,fixed_array)
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for j in value:
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module_scene.set_value(LineEdit,j)
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module_scene.module_type = LineEdit
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module_scene.value = j
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module_scene.init()
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"list":
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match module[2]:
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"rec":
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pass
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"multi":
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for j in config.get_value(item,i,[]):
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module_scene.set_value(LineEdit,j)
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module_scene.module_type = LineEdit
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module_scene.value = j
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module_scene.init()
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var conf_category = ConfigFile.new()
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conf_category.load("res://02 - Configurations/" + i + ".ini")
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var add_stat = OptionButton.new()
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@ -87,7 +77,7 @@ func create_module(module,i):
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stat.wrap_mode = 1
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stat.clip_contents = false
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stat.text = config.get_value(item,i,"")
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set_items()
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module_scene.init()
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#func rec(i,conf,k):
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#var conff = "res://02 - Configurations/" + conf + ".ini"
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@ -128,3 +118,7 @@ func create_module(module,i):
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func _on_close_button_up() -> void:
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queue_free()
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func redraw():
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for i in %container.get_children():
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i.resize()
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@ -19,6 +19,9 @@ unique_name_in_owner = true
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layout_mode = 0
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offset_right = 448.0
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offset_bottom = 256.0
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follow_focus = true
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draw_focus_border = true
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vertical_scroll_mode = 2
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[node name="container" type="VBoxContainer" parent="scroll"]
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unique_name_in_owner = true
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@ -1,10 +1,29 @@
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extends Control
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var text
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var module_type = Button
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var value = 0
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func set_stat_text(text):
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func init():
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set_stat_text()
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set_value()
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resize()
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func resize():
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if %vbox.size.x != $".".size.x:
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%vbox.size.x = $".".size.x
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var sizey = 0
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for i in %vbox.get_children():
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sizey = sizey + i.size.y
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#print(str(sizey))
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$".".custom_minimum_size.y = sizey + 16
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func set_stat_text():
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%stat.text = text
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func set_value(module_type,value):
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func set_value():
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var module = module_type.new()
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module.text = str(value)
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%value.add_child(module)
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@ -10,13 +10,12 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource("1_rxp26")
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[node name="vbox" type="VBoxContainer" parent="."]
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unique_name_in_owner = true
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layout_mode = 0
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offset_right = 760.0
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offset_right = 56.0
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offset_bottom = 51.0
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[node name="stat" type="Label" parent="vbox"]
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@ -32,8 +32,10 @@ func _enter_tree() -> void:
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pixel_x = get_viewport_rect().size[0] / ui_scale
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pixel_y = get_viewport_rect().size[1] / ui_scale
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module_fit_window()
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#call_deferred("module_fit_window")
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set_bar_items()
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await get_tree().create_timer(0.0001).timeout
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%size_right.position.x = %ui_bar.position.x + %ui_bar.size.x - 32
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module.redraw()
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func _process(_delta: float) -> void:
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if pixel_x != get_viewport_rect().size[0] or pixel_y != get_viewport_rect().size[1]:
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@ -50,9 +52,11 @@ func module_fit_window():
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if get_viewport_rect().size[0] > get_viewport_rect().size[1]:
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module.get_child(0).size = %ui_background.size - Vector2(64,64)
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module.get_child(0).position = %ui_background.position + Vector2(32,32)
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for i in [%size_right,%size_left,%size_bottom]:
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i.visible = true
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else:
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position = Vector2(0,0)
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%ui_background.size = get_viewport_rect().size
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%window.position = Vector2(0,0)
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%ui_background.size = get_viewport_rect().size / ui_scale
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module.get_child(0).size = %ui_background.size - Vector2(64,64)
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module.get_child(0).position = Vector2(32,96)
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%ui_bar.size.x = %ui_background.size.x
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@ -61,8 +65,8 @@ func module_fit_window():
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%minimize.position.x = %close.position.x - 92
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for i in [%size_right,%size_left,%size_bottom]:
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i.visible = false
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module.set_items()
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move_child(module,1)
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module.redraw()
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func _on_ui_bar_gui_input(ev: InputEvent) -> void:
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if ev is InputEventMouseButton:
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