cultists_of_campath/02 - Configurations/skill.ini
2025-11-22 21:04:34 +01:00

77 lines
2 KiB
INI

[Cleave the Stone]
type="skill"
action="Break a wall or object of sturdy hardness using a suitable melee weapon."
duration=0
ends_on=0
cost=[2, 0, 0, 0]
cost_per_target=false
target=["object"]
difficulty=8
success="The wall or object crumbles, allowing you to pass it."
failure="The sturdiness overwhelms you, leaving you staggered for the remainder of this turn."
stat=["Mining"]
[Fortify the Mind]
type="skill"
cost=[0, 1, 0, 0]
difficulty=5
action="Fortify the mind of a living being."
success="The target will get 80% less mood debuffs.
The target will get 50% less mood buffs."
failure="The target will have to throw a dice.
On a 1, they instantly have a mental break.
On a 6, turn into a success instead."
duration=8
ends_on=1
target=["humanoid"]
stat=[""]
[Calm humanoid]
type="skill"
cost=[0, 1, 0, 1]
difficulty=4
action="Calm a humanoid."
success="The target will gain advantage on mental break rolls."
failure="The target will have to throw a dice.
On a 1, they instantly have a mental break.
On a 6, turn into a success instead."
duration=8
ends_on=1
target=["humanoid"]
stat=["Mental Health"]
[Kick down door]
type="skill"
cost=[1, 0, 0, 0]
difficulty=4
action="Kick down a non-sturdy door."
success="The door breaks, allowing you to pass it."
failure="The sturdiness overwhelms you, leaving you staggered for the remainder of this turn."
duration=0
ends_on=0
target=["object"]
stat=["Physical Health"]
[Shape Flesh]
cost=[0, 1, 1, 1]
difficulty=8
action="Shape the flesh of a deceased being into a Fleshbeast."
success="Target up to 3 non-eroded organic bodies (at least size 1).
For each successful throw, enhance the Fleshbeast tier by 1.
If at least half of the throws are critical successes, the Fleshbeast gains an additional tier.
You control the Fleshbeast as your character."
failure="The respective Fleshbeast is created, but you do not control it.
It is aggressive towards all living beings, but its lack of a brain reduces its targets to those in sight."
duration=2
ends_on=0
target=["multiple", "dead"]
stat=[""]
[Detect humanoid]
type="skill"