first commit, long overdue
deez
This commit is contained in:
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54b9012a47
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3
02 - Configurations/attachment.ini
Normal file
3
02 - Configurations/attachment.ini
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[Scope]
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type="attachment"
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2
02 - Configurations/campaign/campaign.ini
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2
02 - Configurations/campaign/campaign.ini
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[ campaign ]
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name="Cultists of Campath"
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125
02 - Configurations/campaign/categories.ini
Normal file
125
02 - Configurations/campaign/categories.ini
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[character]
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name="Characters"
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name_self="Character"
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module="character"
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modules_list=["xenoline", "faction", "childhood", "youth", "trait", "stat", "skill", "pet"]
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[xenoline]
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name="Xenolines"
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name_self="Xenoline"
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module="xenoline"
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modules_list=["trait", "stat", "skill"]
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[faction]
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name="Factions"
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name_self="Faction"
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module="text"
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modules_list=["character", "country", "region", "city", "location"]
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[trait]
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name="Traits"
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name_self="Trait"
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module="trait"
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modules_list=["stat", "skill"]
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[skill]
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name="Skills"
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name_self="Skill"
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module="skill"
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modules_list=["stat", "target"]
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[stat]
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name="Stats"
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name_self="Stat"
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module="text"
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modules_list=[]
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[ranged weapon]
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name="Ranged Weapons"
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name_self="Ranged Weapon"
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module=""
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modules_list=["attachment"]
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[attachment]
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name="Attachments"
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name_self="Attachment"
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module=""
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modules_list=[]
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[modifier]
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name="Modifiers"
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name_self="Modifier"
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module=""
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modules_list=[]
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[target]
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name="Targets"
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name_self="Target"
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module=""
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modules_list=[]
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[youth]
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name="Youths"
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name_self="Youth"
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module=""
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modules_list=[]
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[childhood]
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name="Childhoods"
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name_self="Childhood"
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module=""
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modules_list=[]
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[melee weapon]
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name="Melee Weapons"
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name_self="Melee Weapon"
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module=""
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modules_list=[]
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[pet]
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name="Pets"
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name_self="Pet"
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module="text"
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modules_list=["trait", "stat", "skill"]
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[country]
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name="Countries"
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name_self="Country"
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module=""
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modules_list=["region", "city", "location"]
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[region]
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name="Regions"
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name_self="Region"
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module=""
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modules_list=["city", "location"]
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[city]
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name="Cities"
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name_self="City"
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module=""
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modules_list=["location"]
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[location]
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name="Locations"
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name_self="Location"
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module="location"
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modules_list=[]
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19
02 - Configurations/campaign/main_menu.ini
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19
02 - Configurations/campaign/main_menu.ini
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[characters]
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name="Characters"
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items=["character", "xenoline", "faction", "trait", "skill", "stat", "youth", "childhood", "pet"]
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[items]
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name="Items"
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items=["ranged weapon", "attachment", "melee weapon"]
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[location]
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name="Locations"
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items=["country", "region", "city", "location"]
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[battle_map]
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name="Battle Maps"
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items=[]
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3
02 - Configurations/campath.ini
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3
02 - Configurations/campath.ini
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[Wallia]
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type="campath"
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39
02 - Configurations/character.ini
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39
02 - Configurations/character.ini
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[Grondir]
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type="character"
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name=["Grondir", "Grondir Fearweaver"]
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birthday="7.01.5389"
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backstory="After decades in the mines, Grondir was one of the miners who found the Monolith in that horrible, jagged cave. On the third day of Spring, 5521, he was captured by the The Cultists of Campath for questioning."
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childhood=[]
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youth=[]
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xenoline=["Dwarf"]
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xenogene=[]
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faction=["Unaffiliated"]
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pet=[]
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trait=[]
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skill=[]
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stat=[]
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[Alveus]
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type="character"
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name=["Alveus", "The First"]
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xenoline=["Inhuman"]
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backstory="Alveus, the first Inhuman, trapped on Maveth, able to control other Inhumans."
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trait=["Tough"]
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faction=["Cultists of Campath"]
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[Lisa]
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type="character"
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xenoline=["Human"]
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faction=[]
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pet=["Maika"]
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trait=[]
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skill=[]
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stat=[]
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[Thorben]
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type="character"
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xenoline=["Human"]
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4
02 - Configurations/city.ini
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4
02 - Configurations/city.ini
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[Wallia]
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type="city"
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location=["Wavian Lair"]
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9
02 - Configurations/country.ini
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9
02 - Configurations/country.ini
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[Wallia]
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type="country"
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region=["The Wavian Peaks"]
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[Nurim]
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type="country"
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region=["The Eatobel Heights"]
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3
02 - Configurations/drug.ini
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3
02 - Configurations/drug.ini
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[Luciferium]
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type="drug"
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6
02 - Configurations/faction.ini
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6
02 - Configurations/faction.ini
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[Cultists of Campath]
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type="faction"
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character=["Alveus"]
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country=[]
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region=["The Eatobel Heights"]
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7
02 - Configurations/location.ini
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7
02 - Configurations/location.ini
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[Wavian Lair]
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type="location"
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[The Monolith]
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type="location"
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41
02 - Configurations/modifier.ini
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41
02 - Configurations/modifier.ini
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[Certainty]
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type="modifier"
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text="Certainty describes how much a character believes in their motives and agenda."
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[Cramped comfortability]
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type="modifier"
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text="Cramped comfortability describes how comfortable a character is in cramped spaces."
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[Mining]
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type="modifier"
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text="Mining describes how good a character is at breaking stone and other sturdy objects/walls."
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[Darkness sensitivity]
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type="modifier"
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text="Darkness sensitivity describes how much a character can see in unlit areas. "
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[Light sensitivity]
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type="modifier"
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text="Darkness sensitivity describes how much a character is affected by light, especially sunlight. Very low light sensitivity can physically harm a character when exposed to light."
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[Mental Health]
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type="modifier"
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text="Mental Health describes how stable a character's mind is.
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Very low mental health can trigger more and harsher mental breaks."
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[Physical Health]
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type="modifier"
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text="Physical Health describes how stable a character's body is.
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Very low physical health can trigger more and harsher health complications."
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[Work]
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type="modifier"
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text="Work describes how good a character is at accomplishing a task, affecting both speed and quality."
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8
02 - Configurations/pet.ini
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8
02 - Configurations/pet.ini
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[Maika]
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type="pet"
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skill=["Detect humanoid"]
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text="Maika is n HUUUUnd
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"
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trait=[]
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stat=[]
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4
02 - Configurations/ranged weapon.ini
Normal file
4
02 - Configurations/ranged weapon.ini
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[M17]
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type="ranged weapon"
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attachment=["Scope"]
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10
02 - Configurations/region.ini
Normal file
10
02 - Configurations/region.ini
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[The Wavian Peaks]
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type="region"
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location=[]
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city=["Wallia"]
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[The Eatobel Heights]
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type="region"
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location=["The Monolith"]
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77
02 - Configurations/skill.ini
Normal file
77
02 - Configurations/skill.ini
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[Cleave the Stone]
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type="skill"
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action="Break a wall or object of sturdy hardness using a suitable melee weapon."
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duration=0
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ends_on=0
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cost=[2, 0, 0, 0]
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cost_per_target=false
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target=["object"]
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difficulty=8
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success="The wall or object crumbles, allowing you to pass it."
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failure="The sturdiness overwhelms you, leaving you staggered for the remainder of this turn."
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stat=["Mining"]
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[Fortify the Mind]
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type="skill"
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cost=[0, 1, 0, 0]
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difficulty=5
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action="Fortify the mind of a living being."
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success="The target will get 80% less mood debuffs.
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The target will get 50% less mood buffs."
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failure="The target will have to throw a dice.
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On a 1, they instantly have a mental break.
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On a 6, turn into a success instead."
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duration=8
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ends_on=1
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target=["humanoid"]
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stat=[""]
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[Calm humanoid]
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type="skill"
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cost=[0, 1, 0, 1]
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difficulty=4
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action="Calm a humanoid."
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success="The target will gain advantage on mental break rolls."
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failure="The target will have to throw a dice.
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On a 1, they instantly have a mental break.
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On a 6, turn into a success instead."
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duration=8
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ends_on=1
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target=["humanoid"]
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stat=["Mental Health"]
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[Kick down door]
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type="skill"
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cost=[1, 0, 0, 0]
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difficulty=4
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action="Kick down a non-sturdy door."
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success="The door breaks, allowing you to pass it."
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failure="The sturdiness overwhelms you, leaving you staggered for the remainder of this turn."
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duration=0
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ends_on=0
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target=["object"]
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stat=["Physical Health"]
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[Shape Flesh]
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cost=[0, 1, 1, 1]
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difficulty=8
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action="Shape the flesh of a deceased being into a Fleshbeast."
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success="Target up to 3 non-eroded organic bodies (at least size 1).
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For each successful throw, enhance the Fleshbeast tier by 1.
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If at least half of the throws are critical successes, the Fleshbeast gains an additional tier.
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You control the Fleshbeast as your character."
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failure="The respective Fleshbeast is created, but you do not control it.
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It is aggressive towards all living beings, but its lack of a brain reduces its targets to those in sight."
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duration=2
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ends_on=0
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target=["multiple", "dead"]
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stat=[""]
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[Detect humanoid]
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type="skill"
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1
02 - Configurations/stat.ini
Symbolic link
1
02 - Configurations/stat.ini
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/home/marty/Cultists of Campath/Godot Project/02 - Configurations/modifier.ini
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32
02 - Configurations/target.ini
Normal file
32
02 - Configurations/target.ini
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[ self ]
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type="target"
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[ humanoid ]
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type="target"
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[ mechanoid ]
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type="target"
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[ animal ]
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type="target"
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[ object ]
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type="target"
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[ multiple ]
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type="target"
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[ solid area ]
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type="target"
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[ liquid area ]
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type="target"
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[ area ]
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type="target"
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[ living ]
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type="target"
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[ dead ]
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type="target"
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26
02 - Configurations/trait.ini
Normal file
26
02 - Configurations/trait.ini
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[Undergrounder]
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character="Undergrounder characters have adapted to the dark, cramped spaces of the mountains.
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They are more comfortable when inside, as their bodies no longer tolerate sunlight as well."
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attribute=[3, 0, 0, -2]
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skill=["Cleave the Stone"]
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stat=["Mining"]
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[Tough]
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character="Tough characters have, through training or genetics, adapted their body to withstand external physical harm."
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attribute=[4, 0, 0, 0]
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[Neurotic]
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type="trait"
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[Iron-Willed]
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type="trait"
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skill=["Fortify the Mind"]
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stat=["Certainty"]
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[Normal]
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type="trait"
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3
02 - Configurations/wallia.ini
Normal file
3
02 - Configurations/wallia.ini
Normal file
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[h]
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type="wallia"
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7
02 - Configurations/weapon.ini
Normal file
7
02 - Configurations/weapon.ini
Normal file
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[M17]
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type="weapon"
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[B388]
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type="weapon"
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20
02 - Configurations/xenoline.ini
Normal file
20
02 - Configurations/xenoline.ini
Normal file
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[Human]
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life_expectancy=80
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childhood_years=13
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youth_years=8
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body_type=["humanoid"]
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body_size=1.7
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trait=["Normal"]
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[Dwarf]
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life_expectancy=220
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childhood_years=20
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youth_years=20
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trait=["Undergrounder", "Tough"]
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[Inhuman]
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type="xenoline"
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||||
trait=["Neurotic"]
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||||
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