first commit, long overdue
deez
This commit is contained in:
commit
54b9012a47
79 changed files with 2516 additions and 0 deletions
77
02 - Configurations/skill.ini
Normal file
77
02 - Configurations/skill.ini
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
[Cleave the Stone]
|
||||
|
||||
type="skill"
|
||||
action="Break a wall or object of sturdy hardness using a suitable melee weapon."
|
||||
duration=0
|
||||
ends_on=0
|
||||
cost=[2, 0, 0, 0]
|
||||
cost_per_target=false
|
||||
target=["object"]
|
||||
difficulty=8
|
||||
success="The wall or object crumbles, allowing you to pass it."
|
||||
failure="The sturdiness overwhelms you, leaving you staggered for the remainder of this turn."
|
||||
stat=["Mining"]
|
||||
|
||||
[Fortify the Mind]
|
||||
|
||||
type="skill"
|
||||
cost=[0, 1, 0, 0]
|
||||
difficulty=5
|
||||
action="Fortify the mind of a living being."
|
||||
success="The target will get 80% less mood debuffs.
|
||||
The target will get 50% less mood buffs."
|
||||
failure="The target will have to throw a dice.
|
||||
On a 1, they instantly have a mental break.
|
||||
On a 6, turn into a success instead."
|
||||
duration=8
|
||||
ends_on=1
|
||||
target=["humanoid"]
|
||||
stat=[""]
|
||||
|
||||
[Calm humanoid]
|
||||
|
||||
type="skill"
|
||||
cost=[0, 1, 0, 1]
|
||||
difficulty=4
|
||||
action="Calm a humanoid."
|
||||
success="The target will gain advantage on mental break rolls."
|
||||
failure="The target will have to throw a dice.
|
||||
On a 1, they instantly have a mental break.
|
||||
On a 6, turn into a success instead."
|
||||
duration=8
|
||||
ends_on=1
|
||||
target=["humanoid"]
|
||||
stat=["Mental Health"]
|
||||
|
||||
[Kick down door]
|
||||
|
||||
type="skill"
|
||||
cost=[1, 0, 0, 0]
|
||||
difficulty=4
|
||||
action="Kick down a non-sturdy door."
|
||||
success="The door breaks, allowing you to pass it."
|
||||
failure="The sturdiness overwhelms you, leaving you staggered for the remainder of this turn."
|
||||
duration=0
|
||||
ends_on=0
|
||||
target=["object"]
|
||||
stat=["Physical Health"]
|
||||
|
||||
[Shape Flesh]
|
||||
|
||||
cost=[0, 1, 1, 1]
|
||||
difficulty=8
|
||||
action="Shape the flesh of a deceased being into a Fleshbeast."
|
||||
success="Target up to 3 non-eroded organic bodies (at least size 1).
|
||||
For each successful throw, enhance the Fleshbeast tier by 1.
|
||||
If at least half of the throws are critical successes, the Fleshbeast gains an additional tier.
|
||||
You control the Fleshbeast as your character."
|
||||
failure="The respective Fleshbeast is created, but you do not control it.
|
||||
It is aggressive towards all living beings, but its lack of a brain reduces its targets to those in sight."
|
||||
duration=2
|
||||
ends_on=0
|
||||
target=["multiple", "dead"]
|
||||
stat=[""]
|
||||
|
||||
[Detect humanoid]
|
||||
|
||||
type="skill"
|
||||
Loading…
Add table
Add a link
Reference in a new issue